- Design, develop and balance the player's combat mechanics, weapons and abilities.
- Drive core combat systems such as camera, control and character
- Work closely with other Designers, Animators, Gameplay Programmers, and other teams to prototype and implement combat features.
- Take designs through a full development cycle from concept to release.
- Help shape and define our gallery of different enemy types.
- Use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design.
- Experience as a Combat Designer on one or multiple titles, preferably on a third-person action game.
- Shipped at least one AAA game where you were heavily involved in player combat mechanics, including melee, ranged and other abilities.
- Experienced with visual scripting languages (Blueprint, Node Graphs, and so on).
- Have a passion for, and a deep understanding of, third-person combat mechanics and have thoroughly played a wide variety of different titles.
- Like working with hands-on prototypes, documentation and brainstorming.
- Effective and productive in communicating with colleagues in a constructive and collaborative way.
- Thrives in an autonomous role where you drive combat from vision to implementation.
- Excellent written and verbal communication skills.
- Competitive salaries with annual reviews
- Private medical insurance
- Annual wellness benefit
- Referral bonuses
- Long term incentive bonus scheme
- Pension on top of salary (≈50% above collective agreement standard for Sweden employees)
- Relocation support if you move from abroad to Stockholm
- Ideal office location in central Stockholm
- Massage sessions once a month in the Stockholm office
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Combat Designer - Stockholm, Sverige - Starbreeze
Beskrivning
We are hiring a Combat Designer to join our Project Baxter team in pre-production. This is a core role for the project and will design the emotional gameplay experience of the game; the movements, camera, abilities, and rhythm of combat. You will collaborate closely with our Senior Combat Designer, helping to drive the combat development from vision to implementation. Combat sits at the core of the project, and so you will play an integral key role in defining how the game will be played
Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios.
This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK.
Responsibilities:
Requirements:
Still reading? Good, because here's the best part:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.
What more do we offer?