- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Dog friendly office located in central Stockholm
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- Research and find references needed to carry out the daily tasks
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- Excellent knowledge of perspective and expertise in conveying form and shape in 2D
- Proficiency in tools like Photoshop or equivalent
- Exhibit strong collaborative skills, contributing meaningfully to team dynamics
- Strong communication skills and high proficiency in English
- Showing interest in Game Engines, to be able to work with the technical aspect of lightning the levels and ensure the visual game experience
- Proficiency or familiarity in 3D software (like Blender, Maya, Modo)
- Technical and detail oriented interest and knowledge (a drive to create believable worlds and objects)
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Senior Concept Artist - Stockholm, Sverige - Fatshark
Beskrivning
We are Fatshark
We are a critically acclaimed Swedish game development studio with
about 180 experienced and skilled employees. We are most well-known for
developing the Warhammer: Vermintide franchise, but have also helped
develop a number of AAA titles and we launched the highly
anticipated game Warhammer 40,000: Darktide.
We
have grown quite a bit over the last few years and are almost
two-hundred "Sharks" now, but we still embrace the same values that we
started with. Come into our world, a world known for our crazy
internally designed socks, hackweeks, and Friday afternoons for
studio-wide "social play" time. It all adds up to an approachable, fun,
passion-driven yet communal environment for us to work in.
The role
As a Concept Artist at Fatshark you will be at the forefront of crafting visuals for our games, making a significant contribution to our collective success.
Your main focus will be producing environment and props concepts, to visually develop and lead the way for our artists during the process of developing new levels and environments. Doing thorough research and finding references needed for completing your tasks and syncing the work with our Director group, will be a big part of your work. You will be a member of the talented concept art craft team, sharing your ideas and knowledge with the team and mentoring them when needed
At Fatshark, there is a high degree of creative freedom and autonomous work, with the intent of discussing ideas and making important decisions together. Throughout the selection process, we would decide which project would benefit from your experience, skills and background the most, but we would also include your preferences into the equation. That means that having an experience working with a large IP could potentially be a big plus.
Since we are working from our offices (with 1 optional day of working from home during a week), we expect you to be based in Stockholm or to want to relocate here (we offer a relocation package in that case).
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
What you'll do
Required qualifications
Bonus qualifications
Application details
We are following the policy of working 4 days in the office per week,
with 1 day option to work from home. The onboarding is being done
fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm
Start: ASAP/ Q1 2024
Form of Employment: permanent, full-time