Lead Gameplay Programmer - Stockholm, Sverige - Avalanche Studios

    Avalanche Studios
    Avalanche Studios Stockholm, Sverige

    Hittade i: Jooble SE O C2 - för 2 veckor sedan

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    Beskrivning

    We are looking for a Lead Gameplay Programmer who will work on our upcoming AAA title Contraband - a co-op smuggler's paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios.
    The Position As Lead Gameplay Programmer, it will be your job to collaborate closely with the project leaders and game designers to turn designs, features, improvements and other cool new ideas into manageable tasks that can be worked on by your gameplay programming team. To do this successfully, part of the job will be a managerial one: assigning work, giving input and feedback, performing reviews, making calls on direction and working with production on estimates and planning. You will also work in the codebase yourself as a part of your programming team, developing and maintaining the systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game.
    What you'll do:

    • Work in close collaboration with Game Designers to design, implement and maintain gameplay systems
    • Define technical solutions for gameplay features following design documentation, design input/collaboration, and workflow tools
    • Collaborate with other teams to help guide ongoing feature development
    • Drive design discussions, implement and refactor gameplay systems
    • Support and align with other feature teams working on your project
    • Contribute ideas toward all aspects of the project's production and development
    • Write robust and maintainable code
    • Lead your team of engineers to do the same in a prioritized manner to best deliver the project on time and to budget

    Who you are:

    • Deep knowledge of C++
    • Comfortable in large code bases
    • A passion for creating fun gameplay
    • Ability to code and architect gameplay mechanics and tools
    • Experience with multiple gameplay systems (animation, character control, camera, physics, AI, audio, VFX, etc)
    • Good communication and collaboration skills
    • Creative problem-solving skills where you like to think innovatively
    • Prior experience working as a programmer on at least one shipped title on current-gen consoles from start to finish

    The Stockholm location
    Our Stockholm office is situated in Södermalm, the beating heart of the city's game industry. It's a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.
    Our values
    At Avalanche Studios Group, we create worlds beyond limits. But that's not exclusive to our games, so we're committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It's all about your passion and creativity.
    How to apply
    To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.