- Start: ASAP
- Duration: 6 months (estimated)
- Occupance rate: 100% assignment
- Level: Senior
- Work set-up: Hybrid in Stockholm, Sweden (preferred) or Remote from within the CET +-2 hours
- You are a seasoned character in the world of mobile or computer games and have at least 5+ years of experience working with outsourcing art and vendor management. Probably in a role like Producer, Outsourcing Manager/Lead, Vendor Manager, Art Producer, Project Manager or Art Director
- Experience from 3+ studios with setting teams up with outsourcing processes and art vendors
- Experience in managing art and working with game artists
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Outsourcing & Vendor Management Producer: Game Art - Stockholm, Sverige - Game Boost - Home of Remote Game Gigs
Beskrivning
Are you the perfect blend between setting up art outsourcing and implementing processes, making art production run smoothly like water?
Our client, a Swedish mobile games studio, has released several successful titles, downloaded by hundreds of millions of players worldwide, and is looking to strengthen their teams with an Outsourcing & Vendor Management Producer for Game Art.
This is an assignment through us, Game Boost, for you who are a freelancer, consultant, or part of an indie/WFH-studio, interested in a new and exciting gig
Want in?
Game Boost
We're Game Industry Matchmakers
We bring game-creating contractors and remote-friendly studios together.
Freelancers, Consultants, Indies, and WFH-Studios are matched with AA/AAA and VC-backed smaller studios, looking to boost their current game projects.
Also, we're building our presence on socials as well, so feel free to check us out on LinkedIn , or Facebook
Mission brief:
In this role, you'll join a AA-ish production and use your skill to create processes to integrate outsourcing into the studio teams as well as set plans and roadmaps for deliveries.
Equally important is finding and helping to evaluate new vendors and negotiate agreements and rates, etc.
No hands-on experience in game art is required since the evaluation of the art quality will be conducted by others in the studio.
Details:
* This is a requirement by the studio, meaning candidates residing outside of this frame will not be considered at this point
Your Player Profile:
Traits:
Being humble, collaborative, and open-minded will take you a long way and is a good foundation, even if we do understand that you possess a lot more personal attributes.
Note:
We believe that the world of gaming can and should include everyone.
Neither Game Boost, nor our clients tolerate toxic, intolerant behavior
How to Play
It's quick and simple since we aim for low manual data entry
This means that you can use your LinkedIn or upload a profile of your liking, fill in a couple of choice questions that will help us get to know you, and also understand basics like when you're available and what kind of projects you could be a match for.
That's it.
Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Unity, C#, Computer Games, Mobile Games, AA, AAA, Studio, Procurement, Outsourcing Manager, Senior Art Producer, Vendor Management