- Bring ideas from the R&D workbench into production-ready technologies that help solve some of the most complex video game challenges, which can then be distributed widely within the company in partnership with central technology initiatives.
- Build demos with the team using the latest research to showcase R&D across AI, content creation, and tools that improve game development.
- You will participate in code refactoring, tech hardening, and code review activities across several projects.
- Be one of the go-to people for tool building and general software engineering development inside a team of accomplished machine learning and AI researchers.
- Promote general software engineering practices within the team by teaching researchers on how to improve code quality, CI/CD, and real-time performance.
- Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
- Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas related to the productization of R&D.
- A degree in computer science or a related field
- 5+ years of software development experience
- You have a full-stack understanding of software development, from the backend (runtime code) to the front end (UI).
- You have experience with source control tools like Git and Perforce
- You have experience with real-time programming languages (such as C++ or C#)
- You are familiar with game development, game engines, and game development tools
- You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
- You are interested in and generally understand AI and machine learning.
- You are willing to travel for conferences and visit teams across EA studios.
- You care about video games.
- Optionally, you are familiar with scripting languages (such as Python)
- Optionally, you are familiar with ML development frameworks such as PyTorch or TensorFlow
- Optionally, you have experience with relational databases such as MySQL, PostgreSQL, or Oracle
- Optionally, you have experience deploying code in AWS, Azure, or Google Cloud environments
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Software Engineer - Stockholm, Sverige - Electronic Arts
Beskrivning
SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment.
We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.
We are looking for a Software Engineer (Generalist) - someone with a wide gamut of experience with game technology, game engines, and tools development - to collaborate with our researchers and bring their unique expertise to help deliver our work in the best light, for creating world-class development technology and experiences for our players.
You excel at implementing novel solutions to solve big problems and know how to strike a balance between quality and performance. You love taking the latest and greatest technology and building tools to create solutions for many to do amazing work. You have a full-stack understanding of software development and how elements from the front to the back end must interact to create meaningful, valuable, and easy-to-use software. You understand software engineering practices well and know when to inject some of these principles into today's development environments.
This role is a flexible hybrid onsite role at our EA office in Stockholm, and it offers an opportunity for remote work. You will report to our Generative AI research vector leader.
As a Software Engineer (Generalist) at SEED, you will:
As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested.
Qualifications
If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team
To learn more about SEED and our impactful work, check out